Game updates/2019-08-26

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0.1.2[edit | edit source]

Released - August 26th, 2019

Update Size - 2.4 MB

Versions - (Windows), (Mac), (Linux)

Blog -

Changes[edit | edit source]

Features[edit | edit source]

  • You can now mouse-over your potion and bomb for a tooltip.
  • UnderMine now detects up to 3 controllers at once.
  • A new secret door has been added to the HUB: Keep Out!
  • Added a few more Goldmine encounters.

Other Changes[edit | edit source]

  • Some special encounters are now labeled on the minimap.
  • By default, Interact is now E, Bomb is now R, and Craft is now F. Apologies to all the people who dropped bombs on themselves while trying to talk! ---Note that these changes should not overwrite existing binding configurations.

Balance Changes[edit | edit source]

  • Spider and Wolf Spider attack radii reduced.
  • Spider and Wolf Spider hitbox increased so that they can be hit easier when leaping.
  • Spiders now appear in lower quantity.
  • Arachnophobia curse only releases 1 spider, down from 1-2.
  • Peasant no longer loses gold when picking up the Summoning Stone, or Stone of the Recreant .
  • Noori’s health has been increased.
  • Elixir now heals the player to full.
  • Catalyst now heals the player for an additional 1 HP when healed from any source other than Catalyst.
  • Each Berry upgrade now adds an extra 20% base potion duration instead of a flat 15s.
  • Auglycerin now spews more gold but for less duration.
  • Shop in a Bottle now has a lower discovery chance.
  • Health lever encounters now scale their cost when they are used.
  • Health lever encounters now have more generous and varied rewards.
  • The first relic room is now always unlocked.
  • Rewards (items dropped from the ceiling after combat) have been reduced in frequency.
  • Rewards can now include steaks (ceiling meat).
  • Moving diagonally while using the keyboard no longer causes you to move faster.
  • Blackguards deal slightly more damage.
  • Blackguards now ignore the peasant’s damage grace period.

Bug fixes[edit | edit source]

  • Resource caps are now better enforced
  • Throwbo much less likely to get stuck in his throwing animation, preventing the doors from opening.
  • Killing an awakening peep skeleton now no longer keeps doors shut.
  • Skulls now die if they fall in a pit.
  • Fixed an issue related to doors closing briefly when killing a Curse Wisp or skull with a ranged attack.
  • Footman shield bash now hits one frame later in the animation to be more readable.
  • Black Rabbit’s chest game or the Pilfer Loyalty program are now declined if you close their dialog with the close button.
  • Fixed an issue related to stacking multiple +MaxHP items.
  • Fixed the dungeon encounter that sort of looked like “that symbol”.
  • Fixed a bug preventing your key bindings from correctly saving changes to the Journal key.
  • Fixed a mine encounter that could spawn holes at the end of bridges.
  • Fixed a bug causing the Goldmine music to loop too early.
  • Fixed a bug preventing you from moving after jumping down a hole to the next zone.
  • Fixed a bug where killed furnaces would show up in the vanquished enemies section of the game over screen.
  • Waking Light and Rain of Fire no longer activate in Hoodie’s room.
  • Tickers now display damage numbers when attacked.
  • Opening the Steam overlay no longer locks your movement when returning to the game.
  • Fixed a crash related to corrupted save data. Still investigating the cause of corruption.
PC Patch Notes
Current Version: 0.7.1