Game updates

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This page is a copy of recent updates published on the official [1].


0.7.1[edit | edit source]

Released – May 6th , 2020

Versions – 0.7.1.6 (Windows), 0.7.1.7 (Mac), 0.7.1.8 (Linux)

Bloghttps://steamcommunity.com/games/656350/announcements/detail/2197138390108654714

Bug Fixes[edit | edit source]

  • Fixed a bug preventing Ponzu from dropping loot in Othermine
  • Fixed an issue that would allow you to skip the Golden Core if Sho’Guul was encountered on Caverns 4
  • Resolved an issue allowing you to leave Seer’s room via a Shop in a Bottle potion before defeating Seer

Other Changes[edit | edit source]

  • The conditions for the “boss skip” achievements have been relaxed so that bosses that have been revived via the Summoning Stone now count as alive
  • Lava Walkers and Helios Boots now grant immunity to molten gold
  • Rocks can no longer spawn immediately to the right of the hatch in the first Toadvine and Bathcat room in the Goldmine


0.7.0 - Golden Core Update[edit | edit source]

Released – May 5th , 2020

Versions – 0.7.0.32 (Windows), 0.7.0.33 (Mac), 0.7.0.34 (Linux)

Bloghttps://steamcommunity.com/games/656350/announcements/detail/2214026254688695338

8 new enemies[edit | edit source]

  • Crossbowman.pngCrossbowman - An armored guard of the Delvemore dungeon. Crossbowmen have steady aim and will attack from a distance. If you get too close to them they will dash away and unleash a devastating triple shot.
  • Shaman.pngShaman and * Manikin.pngManikin - Shamen animate small dolls, twisting their essence in the process. These dolls are called Manikins. They dart in and out of reality, encircling the peasant and creating geometric death traps.
  • Rift Wurm.pngRift Wurm - These wurms mindlessly roam the corridors of the Golden Core. They only know to move forwards and devour anything in their path. Approach them with caution and annihilate them entirely, lest they grow back a new head and continue their feast.
  • Som's Golem.pngSom's Golem - Som originally created these mindless automatons to aid him in his research and care for his keep. He is now long dead, but his creations live on. They are quite stupid and rather curious. Keep a wide berth or they will wander over and inadvertently injure you with their many spikes.
  • Bass Fly.pngBass Fly - Similar to other flies of the Undermine but far deadlier. The projectile from the bass fly will ricochet off walls and other surfaces.
  • Gremlin.pngGremlin - Dangerous, winged creatures that defend the Golden Core and other areas of the Undermine. They wield long pole arms and can close distance quickly with their dash attacks.
  • Ogre Firestarter.pngOgre Firestarter - Another dangerous, bomb-wielding ogre. This time an ogre that slings Seer’s Blood bombs, spilling fire everywhere.
  • Firebat.pngFirebat - Similar to shrill bats, except that they drip fire… wherever they go… always

3 new items[edit | edit source]

4 new achievements[edit | edit source]

Achievements
Ach defeat firelord.png Beheaded and Betailed
Defeated Seer, World's Heart
Ach defeat firelord 2.png Destroyer of Worlds
Defeated Seer, World's Heart without upgrades
Ach golden core entered.png Hot Hot Heat
Entered the Golden Core
Ach golden core shortcut.png Peasants do what Bathcan't
Entered the Golden Core before defeating Ponzu

150+ new encounters, including encounters for existing zones.[edit | edit source]

  • A note for Othermine: All new encounters, items, enemies, zones, and bosses are automatically included in Othermine.)

Bug Fixes[edit | edit source]

  • We asked Dibble once again to stop restocking his shop after an Othermine run. We were very stern this time!
  • Fixed an issue that could cause the player to be launched high into the air if knocked back on the frame immediately after a jump
  • Fixed several issues with the Toadvine and Bathcat encounter when entering the Caverns from the Halls
  • Fixed some open chests that couldn’t be used with the recycler
  • Projectiles can no longer collide with the interaction trigger in front of locked doors
  • Fixed an issue preventing Helios Boots from re-equipping correctly reload
  • Fixed a problem with Halls2-3 that gave it a 50% chance to not spawn a relic room
  • Addressed an issue that could cause enemies to be stuck in their falling animation if the player left the room during their fall
  • Fixed a softlock that could occur in a certain secret encounter that shall remain secret
  • Tsar Bomba’s load order has been adjusted so that it will reapply its debuffs correctly on reload
  • Keys lost to Sweaty Fingers can no longer proc popcorn effects
  • Nullification can now correctly nullify slot-unique relics such as Chakram, Sequence Breaker, and Vorpal Blade
  • Fixed an issue causing the Blood Bomb damage radius to not scale correctly with the Demolition blessing
  • Resolved a problem that could cause letter-box bars to become stuck if the player died during a scripted sequence
  • Fixed a timing issue that could cause the game to not pause correctly if the pause menu was opened on the same frame as you attacked an enemy
  • Improved Glimmerweed beam hit-detection so they can no longer hit invisible or flat targets
  • Fixed a memory leak related to a recent material system refactor
  • Fixed up some issues related to enemies getting stuck in their jump animation after getting webbed by a Selt Larvae
  • Fixed an issue preventing the Othermine Antechamber music from not respecting your music volume setting
  • Fixed a layering issue that made it possible to see secret walls by attacking them
  • Improved how doors are drawn on the minimap to prevent weird one-sided lock issues
  • Alt-F4ing on the game over screen will now correctly clear the global flags for your next run

Balance Changes[edit | edit source]

  • All “eaters” (curses and Lesser Demon) now no longer count minions when killing an enemy
  • Lowered the amount of enemies that can spawn in some Cavern rooms. There were a few that ended up too cramped.
  • Doubled the amount of healing from Kiss of the Succubus

Other Changes[edit | edit source]

  • Added a small grace-period to pits. This allows you to walk out over their edge for a few frames before falling
  • Certain enemies that had a habit of juggling or grinding up against the player for multiple hits have a new safe-guard in place to help prevent this
  • Performing another action while voluntarily drinking a potion now cancels the drink. Jumping is still allowed while compulsively drinking; all other actions are prevented
  • The grace-period on the floor Down has been removed
  • Churchbell shields now give 99% damage reduction to everything inside them and last for 10 seconds
  • Gold Tooth now only procs on gold pickup instead of gold gain
  • Cursed Jars now randomize when they spawn Wisps
  • Hidden room entrances will no longer be covered by large rocks in the Halls
  • Gargoyles now have North and South facings so that it is easier to tell when they plan to attack in those directions
  • The visuals on store discounts have been slightly tweaked
  • Throbo no longer splats pilfers (permanently at least)
  • The dogs have a deeper woof
  • Improved the performance and visuals of oil
  • Dramatically lessened Noori’s memory requirements, which should result in fewer performance spikes during the fight
  • The invulnerability buff granted by killing a boss now prevents damage from Waking Light
  • Lucent Imp projectiles now immediately orient towards their target and change color when finished seeking
  • Hidden room staircases now destroy the grass around them so they’re easier to see
  • The boss HP bar now appears over top of your relics, making it easier to see


0.6.1 - Othermine Update[edit | edit source]

Released – March 31th , 2020

Versions – 0.6.1.10 (Windows), 0.6.1.11 (Mac), 0.6.1.12 (Linux)

Bloghttps://steamcommunity.com/games/656350/announcements/detail/2098055393573092076

Bug Fixes[edit | edit source]

  • Fixed a crash that would occur when picking up Cosmic Egg.pngCosmic Egg or drinking a Biscuits.pngBiscuits potion without a familiar equipped
  • Fixed a crash related to restoring a saved state with an active Ghost Pepper Sauce.pngGhost Pepper Sauce
  • Cleaned up several issues related to boss state tracking between the Othermine and the UnderMine
  • The Othermine challenge encounter should now work correctly if you exit and re-enter before opening the chest
  • Closed an exploit related to the Eidolon.pngEidolon, Breastplate.pngBreastplate, and Relic Altar
  • Resolved an input ordering issue that allowed you to drink another potion while being forced to drink a potion by Compulsion.pngCompulsion
  • Fixed an issue with the Chaos Spawn.pngChaos Spawn’s level 3 ability which caused it to not reset on zone transition
  • Lesser Demon.pngLesser Demon should now more reliably follow you after attacking. Additionally, his lv3 beam should now correctly scale damage based on the number of curses he’s eaten
  • Fixed a tracking issue with Lesser Demon.pngLesser Demon's attack
  • Fixed a bad animation state that Ardor Priest.pngArdor Priests could get stuck in when casing Inner Fire on a target that is already Inner Fired

Other Changes[edit | edit source]


0.6.0 - Othermine Update[edit | edit source]

Released – March 27th , 2020

Versions – 0.6.0.36 (Windows), 0.6.0.37 (Mac), 0.6.0.38 (Linux)

Bloghttps://steamcommunity.com/games/656350/announcements/detail/2098055393561916151

Features[edit | edit source]

Othermine

Welcome to the Othermine! UnderMine’s brand new rogue mode. Othermine is unlocked when the player completes the 4 main zones and enters Nowhere at the end of their run. Once unlocked, you can speak with The Gatekeeper in what we are now calling the Terminal. The terminal is a room that sits to the north of the main lobby. Giving The Gatekeeper a Nether.pngNether will open the Othermine.

The peasant takes nothing into or out of the Othermine except for Thorium.pngThorium and Nether.pngNether. So each Othermine run starts the peasant at zero upgrades (with a couple of exceptions like Glasses) and zero gold. Once you enter, you will be dropped into the Antechamber where you will receive some random upgrades, and will need to choose a Relic, Blessing, Familiar, and Curse. Then you’re off!

Nether.pngNether

Nether.pngNether is a new currency found in the UnderMine. Primarily you can earn it by crafting items once you have unlocked The Gatekeeper. You will also earn a Nether.pngNether by completing an Othermine run. Once nearly all items have been crafted, you can discover a Nether.pngNether recipe which will allow The Gatekeeper to craft it for Thorium.pngThorium.

The Othermine Crown.pngThe Othermine Crown

When a peasant enters the Othermine they don The Othermine Crown.pngThe Othermine Crown. The crown can be upgraded in appearance by completing Othermine runs. However, if the peasant ever dies inside the Othermine, their crown will be lost and revert back to its default state. Win streaks will be tracked on the save file. It’s important to note that a streak and crown can only be lost inside the Othermine. Dying in the UnderMine won’t count.

Magic Mirror

There is a new Magic Mirror that appears in Arkanos’ library, shortly after the beginning of the game. This mirror will randomize your appearance and name.

Explorer's Boots.pngExplorer's Boots

Getting around the UnderMine can sometimes be tedious, especially when hunting for secrets. You can now buy an upgrade from Hoodie called the Explorer's Boots.pngExplorer's Boots. These boots will give the peasant a 40% out-of-combat movement speed boost. They automatically become disabled when taking damage, entering combat, or jumping. They can also be manually toggled off with a rebindable key.

New Familiars[edit | edit source]

Seven New Achievements[edit | edit source]

Achievements
Ach othermine discovered.png Break on Through (To the Othermine)
Discovered the Othermine
Ach othermine complete.png King for a Day
Completed a run of the Othermine
Ach othermine complete 2.png Streaking
Completed 3 runs of Othermine without dying
Ach cursed shield.png Soul Restored
[Click to show]Transformed Siegfried's Aegis
Ach othermine naked.png The Naked and Famous
Completed an Othermine run without upgrades from the antechamber chest or shops
Ach masamune.png Master Swordsman
[Click to show]Discovered the legendary Masamune
Ach debt.png Upstanding Credit
[Click to show]Paid off your loans

Bug Fixes[edit | edit source]

  • Fixed an exploit with the Canary.pngCanary and Lunchbox.pngLunchbox that allowed you to spawn unlimited golden food
  • Fixed a bug causing Vorpal Blade.pngVorpal Blade to miss its second hit if you also have Grimhilde's Mirror.pngGrimhilde's Mirror
  • Fixed a few lines of dialog that didn’t correctly account for peasant gender
  • Re-tuned the animation timings of familiars so they don’t flutter on high Hz monitors
  • Fixed an issue that caused Black Rabbit’s Lever Game to usually be the rightmost lever
  • Improved Ticker behavior to more reliably aggro when taking damage
  • Fixed an issue that would instantly put Sol's Phoenix.pngSol's Phoenix to max level if you slept in a Tent.pngTent
  • Eradicated a rare layout bug that would prevent you from exiting the starting room
  • Fixed an issue causing Dirk's Hammer.pngDirk's Hammer to transmute Thorium.pngThorium
  • Noori’s cursed fireballs can no longer curse you after Noori is dead
  • Improved Glomp behavior so they no longer attack you while attacking you
  • Empty treasure chests no longer show up on the Minimap
  • Lightning Mites can now be transmuted to gold with Midas Touch.pngMidas Touch
  • Fixed an exploit with open chests and Rabbit Gloves.pngRabbit Gloves

Balance Changes[edit | edit source]

  • Increased the duration of Biscuits.pngBiscuits, Numbing Cream.pngNumbing Cream, and Berserker's Brew.pngBerserker's Brew
  • Increased the purchase price of Midas Touch.pngMidas Touch
  • Waking Light.pngWaking Light fireballs now fires less frequently and deal less damage
  • Tuned the damage, HP, and behavior of several bosses. Notably, Ponzu’s roar is now better telegraphed, his breath weapon no longer ignores your grace period, and he spawns fewer Scales at the start of stage 4
  • Added a randomized delay between Lurker shots to offset them from each other
  • Buffed the drop rate increase granted by Petrified Rock.pngPetrified Rock
  • Reduced the damage reduction of Battle Axe.pngBattle Axe
  • Removed the damage reduction of Glaive.pngGlaive
  • Branding Bomb.pngBranding Bombs now give +10 bombs on pickup
  • U-235.pngU-235 now give +5 bombs on pickup
  • Gargoyle’s Bombardment attack no longer ignites
  • Gold Sack upgrades are now cheaper
  • Caustic Vial.pngCaustic Vial no longer does friendly fire
  • Mushroom.pngMushroom no longer gives an initial -50 to your max HP
  • Antimatter.pngAntimatter now procs your grace period to prevent you from getting hit again right away
  • Increased the drop rate of items from rocks
  • Glimmerweeds and Gargoyles now have a 1s delay on their behavior to avoid them instantly attacking you when entering a room

Other Changes[edit | edit source]

  • Added a new run timer to the HUD, along with a boss split timer. These can both be toggled via a new option in the menu
  • Added a new “Autoswap Potions” option to the menu that will automatically switch to new potions you pick up
  • Price decorators have been simplified to now show a green arrow down or a red arrow up to indicate adjustments to the base price
  • Added support for Indestructible curses, which cannot be removed through normal means
  • Pilfer Credit Card.pngPilfer Credit Cards can now only be found in the Othermine. Debt now carries forward to future Othermine runs until you pay it off or die trying
  • Added a nighttime mode to the title screen
  • Movement is now slightly biased towards E or W when moving diagonally with a keyboard to prevent stuttering
  • Controller dead zone implementation has been overhauled to be more reliable
  • The Game Over screen icons now scale to half size past a certain threshold to make sharing screenshots of your run summary easier
  • Crystalline projectiles have been color-shifted so they are easier to see against the background
  • Thorium.pngThorium and Nether.pngNether counts now autohide to save UI space
  • Added a small delay before a Chooser popup will allow input to help prevent accidental selections
  • Bramble Vest.pngBramble Vest, Malicious Intent.pngMalicious Intent, and Loyalty.pngLoyalty have new icons
  • Black Rabbit will remark when selling her familiar relics
  • The secret shopkeeper now has some dialog
  • Changed the subfloors of the Priestess encounter to avoid confusion with other hidden rooms
  • Mortar no longer displays damage kickers on his body
  • Lillyth now moves to the terminal room when she is upset with Arkanos


0.5.2 - Hotfix 1[edit | edit source]

Released – February 22th, 2020

Versions – 0.5.2.22 (Windows), 0.5.2.23 (Mac), 0.5.2.24 (Linux)

Blog

Bug Fixes[edit | edit source]

  • Fixed an issue related to picking up food when at full health with the option disabled
  • Fixed a problem relating to rebinding the new zoom map key
  • Resolved a crash that could occur when talking to Black Rabbit in Korean
  • Fixed a bug that could cause you to lose the ability to attack if you canceled out of your attack animation at the wrong time


References[edit | edit source]

PC Patch Notes
Current Version: 0.7.1
2018
2019
2020