Game updates

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This page is a copy of recent updates published on the official [1].


0.4.2[edit | edit source]

Released – January 10th, 2020

Versions – 0.4.2.18 (Windows), 0.4.2.20 (Mac), 0.4.2.21 (Linux)

Bloghttps://steamcommunity.com/games/656350/announcements/detail/1702857555889457568

Features[edit | edit source]

Added a new “Report Bug” option to the pause menu. Submitting a bug report via this feature will automatically attach a screenshot and all the required files to help us better debug and fix the issue. Please note that this feature is available for English builds only for the time-being.

Bug Fixes[edit | edit source]

  • Fixed an issue allowing wall ornaments such as lanterns and gold to spawn behind the rubble piles in corners of large Mine rooms.
  • Aphotic Charm.pngAphotic Charm now more reliably recalculates its buff when reloading a save file.
  • Cleaned up some issues related to gold retention calculation, Wealth.pngWealth, and Clumsiness.pngClumsiness.
  • Fixed a problem causing players to be unable to find Beltrame and unlock the laboratory if they previously collected multiple Shiitake.pngShiitake mushrooms due to an older bug.
  • Resolved a number of item GUID collisions causing inconsistent behaviour between various item combinations.
  • Resolved numerous issues with familiars:
  • Djinn.pngDjinn’s Lv3 ability now starts working without reloading.
  • Canary.pngCanary can now more reliably pick up gold that has landed in awkward places.
  • Pet rendering layers have been tuned up.
  • Combat pets don’t get stuck attacking invalid targets as frequently.
  • Projectiles no longer accidentally pierce walls. This fix may cause a few more issues around projectiles dying as soon as they are fired, we will be addressing these issues as they come up. Additionally, most projectiles are destroyed as soon as they leave the room.
  • Cleaned up some spawner data allowing the randomiser to spawn things in invalid locations.
  • Fixed a small visual bug in the Credits scene.
  • Cleaned up a few secret door layering issues in The Shimmering Caverns.
  • Removed an old 3rd party library used for telemetry that was causing a lot of log spam on Linux builds.
  • Cleaned up the way that ground flames are rendered, which will prevent them from spawning under walls and pillars.
  • Fixed an issue that would cause Black Rabbit’s lever game to be unwinnable.
  • Resolved an issue with the halo rendering system on widescreen resolutions.
  • Tables no longer keep your dropped items hostage.
  • Noori’s arms now correctly face the direction they’re attacking.
  • Pocket Grill.pngPocket Grill no longer repeatedly tries (and fails) to cook table food.
  • Solved an issue that could cause arrow slots to spawn in invalid positions.
  • Absolution.pngAbsolution and Purification Potion.pngPurification Potion now more reliably remove the advertised number of curses.
  • Peasant visual effects, such as those from Nullstone.pngNullstone or Floating Skull.pngFloating Skull, now follow his movements as he transitions zones via holes and ladders.
  • Fixed a few issues relating to ability pausing while transitioning zones.
  • Glimmerweed.pngGlimmerweeds now stop shooting if they fall down a pit.
  • Fixed a UI layout problem that could cause the Altar popup to fall off the screen.
  • Freeloader Draught.pngFreeloader Draughts can no longer target things that have already been paid for, such as levers and doors.
  • Sweaty Palms.pngSweaty Palms now forces you to drop temporary bombs (from Pocket of Holding.pngPocket of Holding) if you have no regular bombs.
  • You now lose your temporary bombs if you lose Pocket of Holding.pngPocket of Holding.
  • Items inside rock cages can now be picked up with Gecko's Foot.pngGecko's Foot under the right conditions.
  • Fixed an issue that could cause your save file to go missing if your PC loses power or crashes while UnderMine is running
  • Dillon, Shadow, and Engine can no longer push you around and interrupt your dialogue.
  • Health costs now all show “1” if you Karmic Scale.pngKarmic Scale.
  • Mouse buttons are now given priority in the Input Mapper screen, and on the signs in the tutorial.
  • Gold Frenzy.pngGold Frenzy and War Paint.pngWar Paint UI now correctly reset to 0 between reloads.
  • Fixed a bug causing hotkey reminders in the UI to not always show the correct remapped key.
  • Added some navmesh blockers between rooms to lessen the chance that items can fall outside the room. If they do still manage to fall outside the room, they will be destroyed instead of simply being irretrievable.
  • Inverter.pngInverter no longer stops inverting if you leave the room at the wrong time.
  • Ground detection while jumping is a bit more generous which should lead to fewer sticking issues when jumping on top of props.
  • Fixed an issue that allowed damage to go negative and healing to go positive.
  • Ponzu’s breath weapon now more reliably travels the full distance.
  • The zone layout engine now tries 10x harder to create a valid layout.
  • Plague.pngPlague can no longer proc from touching food at full health with the “pickup food at full health” option turned off.
  • Fixed a layering issue with Ponzu’s statues and Ball and Chain traps.
  • Cleaned up a number of lever-related issues in all zones.
  • Noori’s arms no longer give XP to your combat familiars.
  • Fixed a softlock that could occur by picking up an item on the same frame that it died.
  • Fixed a softlock that could occur by leaving Mr. Rat’s encounter at the wrong time.
  • Fixed a number of crashes.

Balance Changes[edit | edit source]

Other Changes[edit | edit source]

  • Major Curses have been renamed to simply “Curses” and they have been made thematically distinct from Minor Curses. Minor Curses work as before, and now show their level on their tooltip. As before, a Minor Curse still counts as a single curse, regardless of its level. Curses now sort before Minor Curses in the UI.
  • Item tooltips now show the type of item, such as “Basic Item”, “Relic”, or “Upgrade”.
  • The peasant’s hazard detection area has been moved slightly more towards his feet, making it slightly easier to predict when he will fall in a pit.
  • The Game Over screen can now be scrolled by using the left analog stick on a controller (and with a mouse, as before).
  • Rare chests can no longer spawn if you have discovered every blueprint and have 999 Thorium.
  • Fire left behind by Lava Walkers.pngLava Walkers and Seer's Blood.pngSeer's Blood will no longer ignite your thrown pickaxe.


0.4.1 - Hotfix 1[edit | edit source]

Released – December 20th , 2019

Versions – 0.4.1.5 (Windows), 0.4.1.6 (Mac) , 0.4.1.7 (Linux)

Blog

Additions[edit | edit source]

  • Added an X-Mas skin for the pilfers


0.4.1[edit | edit source]

Released – December 18th , 2019

Versions – 0.4.1.1 (Windows), 0.4.1.3 (Mac), 0.4.1.4 (Linux)

Bloghttps://steamcommunity.com/games/656350/announcements/detail/1702855647445339519

Bug Fixes[edit | edit source]

  • Fixed a bug that could cause your thrown pickaxe to not return when using Guidance. In addition, Guidance now gives up after 10 seconds of chasing its target.
  • Fixed a bug allowing you to open treasure chests while standing on them
  • Beam weapons should now be better at turning off when their owner dies
  • Resolved an issue that was allowing grass to spawn on top of holes
  • Ponzu’s body can no longer be targeted by things that auto-target
  • Fixed a typo in Toadvine’s new dialog
  • Fixed an encounter where switches would lose functionality after having left the room

Balance Changes[edit | edit source]

  • Increased the cooldown of Spatial Sickness by 1 second
  • Teleporting now removes any knockback currently applied to you

Other Changes[edit | edit source]

  • Several more rocks have been added to Ponzu’s lair


0.4.0 - Hotfix 1[edit | edit source]

Released – December 17th , 2019

Versions – 0.4.0.12 (Windows), 0.4.0.13 (Mac), 0.4.0.14 (Linux)

Blog

Bug fixes[edit | edit source]

  • Fixed an issue with Ponzu's head animation (he was getting hunched up too much)
  • Fixed a softlock related to the second Toadvine and Bathcat encounter. (you could fall down into Noori's room during the encounter and it would never end properly)

0.4.0 - Crystalline Update[edit | edit source]

Released – December 17th , 2019

Versions – 0.4.0.6 (Windows), 0.4.0.7 (Linux), 0.4.0.8 (Mac)

Bloghttps://steamcommunity.com/games/656350/announcements/detail/3462636667938852545

Features[edit | edit source]

Added 13 new enemies[edit | edit source]

Added 7 new achievements[edit | edit source]

Achievements
Ach summon stone 1.png Challenge Accepted
Lifted the Summoning Stone for the first time
Ach summon stone 2.png Hurt Me Plenty
Lifted the Summoning Stone 10 times
Ach summon stone 3.png Let's Suffer Together
Lifted the Summoning Stone 30 times
Ach cavern first.png An Unlikely Alliance
[Click to show]Entered the Shimmering Caverns before defeating Noori
Ach enter cavern.png All that Glitters is Not Gold
Entered the Shimmering Caverns
Ach defeat crystallord.png Hydra Slayer
Defeated Ponzu, Scaled Assembly
Ach defeat crystaklord 2.png A Herculean Labor
Defeated Ponzu, Scaled Assembly without upgrades

Peasant Variation has been added[edit | edit source]

  • Peasants now come in all different color combinations

Bug Fixes[edit | edit source]

  • Reflections have been fixed on several assets
  • Lurker.pngLurkers can no longer impale themselves
  • Fixed an issue preventing Seertooth.pngSeertooth and Electrorock.pngElectrorock from spawning in the Dungeon of Delvemore and Halls of Din
  • Gargoyle.pngGargoyles now indicate that they are immune to fire damage
  • Load order of certain relics and blessings has been improved, resulting in more accurate save restoring
  • Fixed a bug related to Compulsion.pngCompulsion making you drink a potion that would remove Compulsion.pngCompulsion
  • Fixed a soft lock that could be caused while dying with both Lucky Charm.pngLucky Charm and Resurrection.pngResurrection
  • Plague.pngPlague now works as intended on food purchased from the shop
  • Fixed an exploit allowing you to get an arbitrary number of Shiitake.pngShiitake mushrooms by talking to Matsutake repeatedly
  • Fixed an issue related to rotating enemies with off-center collision shapes
  • Fixed a rare bug that could cause you to hit yourself if swinging and jumping on the same frame
  • Fixed numerous crash bugs across multiple systems

Balance Changes[edit | edit source]

  • Increased the difficulty rating of Ticker.pngTickers, causing them to spawn in lower quantities
  • Increased the difficulty rating of Gargoyle.pngGargoyles, causing them to spawn in lower quantities
  • Footman.pngFootman are now strong to ranged attacks
  • Many encounters that could only spawn a rare chest now spawn a random chest instead
  • Rare chest contain slightly less thorium
  • Duration of Battle Standard.pngBattle Standard has been reduced
  • Inner Fire cast by Ardor Priest.pngArdor Priests increases health and damage more
  • Damage from spikes and falling in holes increases with zone progression
  • TRANSMUT3.pngTRANSMUT3 Machines and “Health Levers” now have a chance to break after a certain number of uses (randomly decided on encounter start)
  • Thunderbird.pngThunderbird, Firebird.pngFirebird, and Nikko.pngNikko take slightly more exp to gain level 2 and 3
  • Sylph.pngSylph requires more exp to gain level 2 and 3
  • Djinn.pngDjinn requires slightly less xp to gain level 2, and slightly more exp to gain level 3
  • Spirit.pngSpirit requires slightly more exp to gain level 2 and 3

Other Changes[edit | edit source]

  • An improvement to Skeleton.pngSkeletons
  • Gold cost scaling in the shop has been reworked. It increases at a slower pace, but reaches the same level at its current maximum
  • Added an extra arm to the Crypt Lurker.pngCrypt Lurker
  • Spikes now have a unique look in each zone
  • Object occlusion has been standardized across objects
  • Items, enemies, and the Peasant now occlude environmental objects like pillars. Meaning you can see a silhouette of them.
  • Environmental objects no longer occlude other environmental objects
  • Cleaned up reflections and shadows on several objects
  • Our shader and material system has been overhauled in order to support faster and better visual effects, including better reflections
  • Wall and pillars have been rebuilt for most rooms, resulting in fewer texture layering issues
  • Cleaned up the navmesh, hazard grids, and added pilfer exits to nearly every room
  • Player HP bar is now capped at a maximum width (note that your Max HP can continue to increase as usual)
  • Improved detection and recovery of corrupted save files
  • Galoshes.pngGaloshes now leave oil on sand


0.3.3 - Hotfix 1[edit | edit source]

Released – November 6, 2019

Update Size

Versions – 0.3.3.5 (Windows), 0.3.3.6 (Mac), 0.3.3.7 (Linux)

Blog

Bug Fixes[edit | edit source]

  • Unknown

0.3.3 - Hotfix 2[edit | edit source]

Released – November 6, 2019

Update Size

Versions – 0.3.3.8 (Windows), 0.3.3.9 (Mac), 0.3.3.10 (Linux)

Blog

Bug Fixes[edit | edit source]

  • Unknown


References[edit | edit source]

PC Patch Notes
Current Version: 0.4.2
2018
2019
2020