|Effect||Ricochet the thrown pickaxe|
|A comforting force that ensures everything is where it needs to be.|
- Does 20% less damage with each bounce
Notes[edit | edit source]
Upon hitting an enemy with a thrown attack, the pickaxe will then ricochet to up to 3 more nearby enemies. It can hit the same Enemy twice (needs at least one more Enemy in the room for this to bounce off of them). This only triggers on the initial arc of the throw -- if you miss any enemies with that, but the throw connects as it returns to you, it will not trigger a ricochet.
If the pickaxe hits a Churchbell's shield, it CAN pass through and keep attacking inside and outside of the shield, and it counts as one of the hits before returning to the player.
If your pickaxe fails to hit its target, it will give up the chase and will return to the player after 10 seconds.
In-game Footage[edit | edit source]
Texts[edit | edit source]
old effect text: Guides your pickaxe to where it needs to go