Rooms

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There are many types of rooms in UnderMine. These rooms include:

Normal rooms, Secret rooms, Altar rooms, shops of all kind, sacrifice rooms, Crawl Spaces, and offering rooms.

Normal rooms[edit | edit source]

These rooms make up most of the dungeon and may contain enemies, treasures, Items, and environmental dangers.

Secret rooms[edit | edit source]

Main article: Secrets#Secret rooms

These rooms must be blown into with any sort of an explosion. If there are sparkles on a wall, it has a secret room behind it. Sparkles can be revealed with any kind of an explosion in the room. They may contain one or more Blessings, treasures, puzzles, items, and so.

Secret rooms can be bombed out of into locked rooms, saving a key from being used.

Altar rooms[edit | edit source]

These rooms contain shrines. The player may pray at a shrine for a blessing at the cost of a curse, or pray to get rid of a curse at the cost of health. For more info, see Altar, Blessings, and Curses. The room may be found locked.

Relic rooms[edit | edit source]

These rooms contain a Relic. It is always locked with the exception of the room found on The Goldmines 1.

In the Halls of Din, relic rooms may contain enemies.

Shops[edit | edit source]

Shops can contain items, relics, artifacts, and more. For more info, see Shop. The shop may be found locked.

Sacrifice rooms[edit | edit source]

Main article: Sacrifice Room

Contains a lever which costs health to pull. Rewards from pulling the lever include such as Pilfers (the normal green ones), Blessings, money, skulls, potions, food, bombs, and keys.

Crawl Spaces[edit | edit source]

Main article: Crawl Space

Crawl Spaces are hidden underneath rocks which must be exploded to gain access. The Potion of True Sight can be consumed to see any hidden Crawl Spaces. These Crawl Spaces may contain Mr. Rat and Mrs. Rat, Kurtz, treasures, puzzles, items, Blessings, and Potions.

Offering rooms[edit | edit source]

Main article: Offering Room


Offering Rooms contain at least 2 different Relics in exchange for Curses. The floor can be completely covered by oil.

There is no point in doing so, but destroying the Relics does not curse the player. See also Offering Room.

Treasure rooms[edit | edit source]

Treasure rooms contain Chests. These are usually rooms that are connected to 1 room. The Adventurer's Whip.pngAdventurer's Whip increases the chance of finding these rooms.

Hoodie's rooms[edit | edit source]

Hoodie can be found on the first floor of every Location behind blue blocks to the north of the starting room. The blocks require the Echo Blast upgrade to bomb. The room will contain an opened crawl space that contains Hoodie. The player can teleport to the first floor of any Location that is below the current one if the player owns the corresponding map Artifacts.

! rooms[edit | edit source]

These rooms contain mini bosses or Characters. They may require keys or bombs to enter.

Examples: The Dungeon Gargoyles' room, Wayland's room in The Goldmines, etc.

Boss room[edit | edit source]

The room contains the Location's Boss. The entrance to the room is a large pit in the ground. The fight beings if the boss has not been defeated on this Ascension level; otherwise, the room will be empty. The boss room's exit leads to the entrance to the next Location, and can be used as a shortcut.

"Too mysterious altar" - Relic Altar[edit | edit source]

Item Altar.png

This room does not have a proper name yet. It can spawn on any floor. This room is locked behind a cursed door requiring 1 major curse to open. This new altar acts as a bank for a relic. The relic placed on this new altar is stored for future runs. If Mune.pngMune is deposited, it will be replaced by Masa.pngMasa on the next run. This phenomenon was not confirmed or denied by devs.

It was added in the 0.5.0 Supply Crate Update.

Gallery[edit | edit source]