Status effects are mechanics that alters an entity's behavior or stats. They can be inflicted on both the player and enemies.
Ignite[edit | edit source]
Ignite is a damage-over-time (DoT) status effect that can be afflicted by anything aflame. This effect lasts for a few ticks and damages on each tick. It can be removed by stepping into water. Walking on oil resets the effect, making it last longer. It can be caused from Fiery Uberglomp, Fiery Glomp and Gargoyle's attacks, all enemies when Salamander's Wrath is active, stepping on burning oil, stepping on fire pools, jumping on Torches, and getting hit from wall lanterns and Torches when the Waking Light curse is active.
Oiled[edit | edit source]
Poison[edit | edit source]
Poison is a DoT status effect that damages the entity for a few ticks on each tick and significantly slows it down. It can be inflicted by Vilepots, Spiders, Wolf Spiders, Toxic Scales and other Scales in their presence, and all enemies when cursed with Venomous.
Electrified[edit | edit source]
The player can electrify enemies, which creates chain lightning between some enemies. If the enemy is standing on water, it will temporarily electrocute the water as well. The player can electrify enemies by imbuing the pickaxe with Electrorock, taking the Thunderbird on a run, or the Bottled Lightning.
Lightning mites will not take electrical damage, but can chain lightning upon hit to other enemies.
Broken Armor[edit | edit source]
Broken Armor is an enemy-exclusive status effect. It can be inflicted on enemies with the Cracked Orb. It causes afflicted enemies to take more damage from all sources.
Blessed[edit | edit source]
Blessed is an enemy-exclusive status effect. The Ardor Priest can bestow it onto other enemies, temporarily increasing their HP and damage.
War Paint[edit | edit source]
War Paint is a player-exclusive status effect. It temporarily increases movement speed and damage by killing enemies.