|Effect||Chance to drop a bomb when taking damage|
|The first rule of transporting explosives to make sure they are fastened securely.|
Makes the player occasionally drop an ignited Bomb from their inventory when they take damage.
Each instance of damage counts as a separate event, making damage-over-time (DoT) Status Effects such as Ignite and Poisoned troublesome.
Bombs dropped are affected by current bomb modifiers, including:
Getting damaged from a dropped bomb may drop a secondary bomb from the player's inventory.
History[edit | edit source]
|Alpha 0.1.6||Added Sweaty Palms|