|Platform(s)|| • PC (Windows - macOS - Linux)|
|Release date(s)||Steam Early Access:|
August 20, 2019
Xbox Game Pass, Nintendo Switch:
|Genre(s)||Action-adventure, Roguelike, RPG|
Main article: System requirements
UnderMine is an action-adventure, roguelike game with a few RPG elements. The player character is a lowly peasant who is sent on a journey with quests, dungeons and dangerous challenges. The game is being developed by Thorium Entertainment and published by . It released in Steam as an Early Access game for Windows, Mac OS X, and Linux (SteamOS) on August 20, 2019. It will release on Xbox Game Pass and Nintendo Switch sometime 2020.
Description[edit | edit source]
Short description[edit | edit source]
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Long description[edit | edit source]
UnderMine is an action-adventure roguelike with a bit of RPG tossed in. Blending combat and dungeon crawling from traditional roguelikes like "The Binding of Isaac," with the progression of roguelites like "Rogue Legacy," UnderMine delivers a fresh new entry to the genre. Mine gold on each run and increase the peasant’s power by finding powerful relics. Rescue NPCs and return them to the hub where they will open up shop and offer powerful upgrades for future runs. Delve deeper, exploring each new area, discover its many secrets and ultimately defeat its powerful boss.
Features[edit | edit source]
Languages[edit | edit source]
Interface are supported for the following languages:
- Portuguese - Brazil
- Simplified Chinese
- Spanish - Latin America
General[edit | edit source]
- Dungeon Crawling
- Discovery and Exploration
- Character Progression
- 84 Achievements.
System requirements[edit | edit source]
Game support[edit | edit source]
This wiki is not meant to provide official game support. Please contact the developer if you need support.
Notes[edit | edit source]
- The Thorium team described UnderMine as combining "the procedurally generated madness of the craziest rogue-likes (The Binding of Isaac, Dead Cells, Enter The Gungeon etc.), [...] with the exploration and discovery of classic action-adventures (The Legend of Zelda, Hyper Light Drifter, Moonlighter etc.), and topped it off with some light RPG progression and story (Rogue Legacy)."
[edit | edit source]