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Ascension is a game mechanic which starts by defeating all bosses and re-summoning them. This will make the game harder.

Effects[ | ]

  • Previously defeated Bosses return.
  • Enemies appear earlier in runs.
  • Bosses become faster, inflict more damage, and have more health.
  • After ascending for the first time, Bosses no longer drop Gold10Gold on the floor, and will drop instead a gold Chest, which prevents the player from using items like Golden KernelsGolden Kernels.
  • Bosses no longer drop Thorium.

How to access[ | ]

To ascend, the player must defeat Selt, Queen of Sand, Mortar, Charged Golem, Noori, Spectre of Darkness, Ponzu, Scaled Assembly, and Seer, World's Heart. After killing the fifth boss, a portal opens into a room called the Endroom where Death's Hand will be seated. The Summoning StoneSummoning Stone in the middle of the room can be picked up to start ascending. All gold acquired this run is kept.

Skipping bosses[ | ]

Finishing the run while skipping one or more bosses prevents the player from ascending. Instead of the Summoning StoneSummoning Stone, the Stone of the RecreantStone of the Recreant appears. The player must kill all bosses in order to ascend. All gold acquired this run is kept. The ascension happens normally if the player were to kill all other bosses.

Trivia[ | ]

Taking the summoning stone before speaking to Death's Hand will not trigger its dialogue, though this does not affect the run or the ascension.

See also[ | ]

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